Then theres the Battle Zone mode which has players take on other fighters who are within a specific zone.It was developed by Spike and published by Namco Bandai under the Bandai label for the PlayStation 3 and Xbox 360 gaming consoles in the beginning of November 2010.The game comes with a new remake of the 1993 OVA Dragon Ball Z Side Story: Plan to Eradicate the Saiyans, 2 now retitled Dragon Ball: Plan to Eradicate the Super Saiyans.
The border around the each characters profile portrait are the health (green) and ki (yellow) meters. Like its predecessor, Raging Blast 2 uses 3-D gaming mechanics with the camera alternating from over the shoulder to overhead angles at various moments. The player takes on the role of one of the available characters taking on another character from the franchise using various basic, mele, or signature ki fighting techniques. The combat features a technique called Raging Soul, where players are restricted from ki attacks, but physical attacks become stronger. Each mission has various advantages or handicaps that will affect the overall fight. Completing some of these missions will unlock powerups and or other mission paths. Other modes of play are the Battle Zone, where player take on fighters from different zones, 5 on and offline battle modes where players can take on friends or other random players from around the world, and the World Tournament, which players can take part in either Tenkaichi Budokai or Cell games-style fighting competition. The announcement revealed that the game would include up to 90 playable characters in total and improved visuals. Images within the announcement featured several screenshots and production that featured polished character models of Goku, Vegeta, and Frieza fighting on Earth and Namek, respectively. It was also revealed that the game would be released for the PlayStation 3 and Xbox 360 consoles later that year. On May 11, Namco Bandai America announced that Raging Blast 2 along with Tenkaichi Tag Team would be released throughout North America sometime in the fall. Raging Blast 2 Xbox One Movie Villains TurlesThe June 14 issue of Weekly Shnen Jump revealed that Dabura and the movie villains Turles and Janemba would be playable characters. In the July issue of V Jump it was revealed that Future Gohan, Pikkon, and Nail would be playable characters. Giving the possibility that the storyline from The History of Trunks and Trunks: The Story might be in the games story mode in some form. Weekly Shnen Jump also revealed that the Super Saiyan 3 forms of Vegeta and Broly would be returning. The following issue of Shnen Jump also confirmed their return. The August 9 issue of Shnen Jump revealed that the game would include six characters that have never been featured within a Dragon Ball game, and that the game would include a remake to the 1993 OVA Saiyan Zetsumetsu Keikaku (, Saiyajin Zetsumetsu Keikaku, Plan to Eliminate the Saiyans) which would be retitled as Super Saiyan Zetsumetsu Keikaku (, Sp Saiyajin Zetsumetsu Keikaku, Plan to Eliminate the Super Saiyans). A feature that was originally a visual strategy guide for the Famicon game by the same name and was in turn, made into two video games for the Playdia. Included were design sheets for both Goku and primary villain Dr. Raichi stating that the remake would use current up to date animation methods and would feature about thirty minutes worth of new footage. It also revealed the Japanese release date for November 11. Shortly after, Namco Bandais Japanese branch issued a press release confirming the features inclusion into the game. It was also revealed that the game would feature another CG opening introduction with another new theme song by J-pop vocalist Hironobu Kageyama titled Battle of Omega. On October 6, Namco Bandai released an announcement that the game was near completion for both consoles. The following week, a demo of the game was made available on the Xbox Live Marketplace, and was made available on PlayStation Network two weeks after. The November issue of V Jump revealed that Tarble, the character from the feature Yo Son Goku and His Friends Return, would make video game debut as a playable character within the game. Marking the characters first time being marketed outside Japan. Shortly after Namco Bandai would also announce that the game would be released throughout North America on November 2, 27 with the company announcing that the game was in stores after the initial release date. Raging Blast 2 Xbox One PS3 And XboxBoth the PS3 and Xbox 360 versions earned their own aggregated scores of 60100 42 and 57100 43 on Metacritic, with 60.85 44 and 58.59 45 on GameRankings. Anthony Gallegos of IGN said players will find the mechanics complex, although when you play as varying characters, the mechanics are more or less the same. He praised the graphics of the game as it looks just like the anime but the background and environments need improvements. Henry Gilbert of Xbox Magazine felt that players only interested in single player would still a lot to work with, Raging Blast 2 does not feel like a unique game. Brian Rowe of GameZone felt that the versus modes were the games real selling points, and that the Power Battle was it highlight, as players could be overpowered with certain characters in battle. In the end his ultimate opinion on the licence was that it was a good game but without a story mode to go with it, his final verdict was an average score. Carolyn Petit of GameSpot stated that the game was merely an expansion of the Raging Blast, although she also pointed out that the Raging Soul system made building ki worthwhile. Raging Blast 2 Xbox One License A LargeNathan Grayson of GamesRadar felt that the game was moving the license a large step in the right direction but criticized the game for not having a proper story mode, a clunky camera, and repetitive gameplay. Dragon Ball: Raging Blast 2 Review, Raging Blast 2s good looks and fan service cant conceal the shallow combat at its heart.. GameSpot. Retrieved February 9, 2011.
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